// ClientPart.cpp : This file contains the 'main' function. Program execution begins and ends there. // #include #include #include #pragma comment (lib, "Ws2_32.lib") // https://docs.microsoft.com/en-us/windows/win32/winsock/complete-server-code #define DEFAULT_BUFLEN (1024 * 1024 * 10) // 10MB #define DEFAULT_PORT "15000" void print(char buf[], int len) { for (int i = 0; i < len; i++) { printf("%c", buf[i]); } printf("\n"); } int main() { WSADATA wsaData; int iResult; SOCKET ListenSocket = INVALID_SOCKET; SOCKET clntSocket = INVALID_SOCKET; struct addrinfo* result = NULL; struct addrinfo hints; int iSendResult; char* recvbuf = (char*)malloc(DEFAULT_BUFLEN); // 테스트의 편의상 delete 생략 int recvbuflen = DEFAULT_BUFLEN; // Initialize Winsock iResult = WSAStartup(MAKEWORD(2, 2), &wsaData); if (iResult != 0) { printf("WSAStartup failed with error: %d\n", iResult); return 1; } ZeroMemory(&hints, sizeof(hints)); hints.ai_family = AF_INET; hints.ai_socktype = SOCK_STREAM; hints.ai_protocol = IPPROTO_TCP; hints.ai_flags = AI_PASSIVE; // Resolve the server address and port iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result); if (iResult != 0) { printf("getaddrinfo failed with error: %d\n", iResult); WSACleanup(); return 1; } // Create a SOCKET for connecting to server ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol); if (ListenSocket == INVALID_SOCKET) { printf("socket failed with error: %ld\n", WSAGetLastError()); freeaddrinfo(result); WSACleanup(); return 1; } // Setup the TCP listening socket iResult = bind(ListenSocket, result->ai_addr, (int)result->ai_addrlen); if (iResult == SOCKET_ERROR) { printf("bind failed with error: %d\n", WSAGetLastError()); freeaddrinfo(result); closesocket(ListenSocket); WSACleanup(); return 1; } freeaddrinfo(result); iResult = listen(ListenSocket, SOMAXCONN); if (iResult == SOCKET_ERROR) { printf("listen failed with error: %d\n", WSAGetLastError()); closesocket(ListenSocket); WSACleanup(); return 1; } int errorCode; while (true) { errorCode = 0; clntSocket = accept(ListenSocket, NULL, NULL); printf("Press any key to call recv"); getchar(); int totalReceive = 0; while (true) { iResult = recv(clntSocket, recvbuf, DEFAULT_BUFLEN, 0); if (iResult == -1 || iResult == 0) { errorCode = WSAGetLastError(); printf("recv: %d(%d)\n", iResult, errorCode); break; } totalReceive += iResult; printf("recvLen: %d (total: %d)\n", iResult, totalReceive); } iResult = closesocket(clntSocket); errorCode = WSAGetLastError(); printf("closesocket: %d(%d), totalRecv = %d\n", iResult, errorCode, totalReceive); } // No longer need server socket closesocket(ListenSocket); WSACleanup(); return 0; }

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