Socket listenSocket;
private void tcpip_conBtn_Click(object sender, EventArgs e)
{
if (tcpip_conBtn.Text == "CONNECT")
{
tcpServer = new Server(10, 1024); // the maximum number of connectios , buffer size
tcpServer.Initialize();
tcpServer.Start(new IPEndPoint(IPAddress.Any, 5000));
tcpip_textBox.Text += "TCP/IP SocketAsyncServer Start().... \r\n";
tcpip_conBtn.Text = "DISCONNECT";
}
else
{
tcpip_conBtn.Text = "CONNECT";
listenSocket .close();
// tcpServer = null;
}
}
public void Start(IPEndPoint localEndPoint)
{
// create the socket which listens for incoming connections
listenSocket = new Socket(localEndPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
listenSocket.Bind(localEndPoint);
listenSocket.Listen(100);
StartAccept(null);
}
public void StartAccept(SocketAsyncEventArgs acceptEventArg)
{
if (acceptEventArg == null)
{
acceptEventArg = new SocketAsyncEventArgs();
acceptEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(AcceptEventArg_Completed);
}
else
{
// socket must be cleared since the context object is being reused
acceptEventArg.AcceptSocket = null;
}
m_maxNumberAcceptedClients.WaitOne();
bool willRaiseEvent = listenSocket.AcceptAsync(acceptEventArg);
if (!willRaiseEvent)
{
ProcessAccept(acceptEventArg);
}
}
void AcceptEventArg_Completed(object sender, SocketAsyncEventArgs e)
{
ProcessAccept(e);
}
버튼을 이용 연결 및 해제를 하려고 하는데요...
해제를 위해 버튼을 눌렀을때 소켓을 close() ( listen.close(); )하면..
StartAccept () 계속 호출 되는데요... 원래 이런건지요?? 아니면 소스가 잘못된건지요....
ObjectDisposedException 에러가 호출 되네요..
StartAccept () {
...
...
bool willRaiseEvent = listenSocket.AcceptAsync(acceptEventArg); // 에러 부분...
...
...
...
}
조언좀 해주시면 감사하겠습니다...
참고로..
https://msdn.microsoft.com/ko-kr/library/system.net.sockets.socketasynceventargs(v=vs.110).aspx
예제를 참고하면서 구현하고 있습니다..
[최초 등록일: ]
[최종 수정일: 12/28/2016]